Sagrada is a simple ‘Dice-Drafting’ game for 1-4 players, ages 10 and up, that plays in about 30 to 45 minutes.

In Sagrada you have been tasked with completing the stained glass windows for the church. At the beginning of the game three public objectives and three tool cards are chosen at random. Public objectives can be something like make a column of dice that are all different colours on your player board, or get a set of numbers 1 through 6. Each time an objective is completed players will get a certain amount of points. Tools are special abilities that can be used a limited amount of times to augment the dice rolls or placement in some way.

Each player then takes a player board and chooses a window layout to be inserted into that board. Each layout has a different difficulty from 3 (easy) to 6 (hard) with different spaces on them such as dice faces, colours, or just blank white spaces. Once you have chosen a layout you are given a special objective card which tells you which colour dice are worth more points for you at the end of the game.

Once setup is completed the first player reaches into the dice bag and brings out 2 dice per player plus 1 (ex. a 3 player game mean they pull out 7 dice) and rolls them all. They now select one of the dice to place onto one of the spaces around the edge of their player board making sure to place it on an applicable space. For instance the player can not place a red dice on a blue space or a dice with 6 showing on a space showing a 4. Players can place any dice they want on a white space.

Once the first player has chosen and placed their dice play continues clockwise around the table until they get to the end of the last players turn. After the last players turn that player will choose again then players continue choosing dice again moving counter clockwise around the table back to the start player until there is one dice left. At this point all players should have two dice in their boards. The last remaining dice is moved to the round tracking board into the 1 spot to mark the end of round one.

The player to the left of the first player now becomes the first player and play continues as it did in the previous turn. The game continues until the end of round 10 in which players should have all the spaces on their boards filled. Because of placement restrictions players may not be able to place dice thus leaving empty spaces on their board. Once play is over players will get to see their final score. Players score extra points for any public objectives they completed, then players add up the numbers on the dice of the colour on their private objective card. Players also have a few glass beads that allow them to use the special tool cards throughout the game, if they still have them available they will gain points for each one left over. Players then subtract a point for each empty space on their boards. Once all this has been calculated the player with the highest score wins.

My Thoughts: This is a great game to teach most people. It’s short and not complex at all but it is a bit of a puzzle. For me it scratches that sudoku itch. While not really a sudoku puzzle it has the same feel as you are trying to fill a grid and have restrictions on placement to try to complete the puzzle, except in this puzzle there are other people that could take the number you need for that one space.

The components are good quality, nothing feels cheaply made and if treated well should last a nice long time. The box art and art on the player boards is beautiful as it is a mosaic of colours made to look like a stained glass window. In my opinion I think it might be nicer than most stained glass windows I’ve seen. It is exceptionally vibrant.

If you like puzzles like sudoku you will likely enjoy this one. Even if you don’t I think this is a great game for families to have on their shelf.

For the Parents:

Violence: None

Sexual Content: None.

Drugs/Alcohol: None.

Language: None.

Horror/Occult: None